Action Comics #24

Non-Key
DC ⋅ 1940
Values Coming Soon

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Key Facts

Non-Key Issue. No additional information is available.

Issue Details

Publisher

DC

Writer

Gardner Fox

Writer

Jerry Siegel

Writer

Ken Fitch

Artist

Sheldon Moldoff

Artist

Chad Grothkopf

Artist

Fred Guardineer

Penciler

Bernard Baily

Inker

Bernard Baily

Letterer

Bernard Baily

Penciler

Joe Shuster

Cover Artist

Joe Shuster

Inker

Paul Cassidy

Cover Artist

Paul Cassidy

Published

March 1940

Synopsis

CARNAHAN'S HEIR Dying wealthy industrialist Rufus Carnahan enlists Superman's aid in curing the life-ruining gambling habit of his son Peter Carnahan. Superman learns that Peter is in debt to loan shark Jake Brent, who is also blackmailing him. Then Brent gets murdered with a handgun, and Peter gets found with that gun in his hand.   Some time later, Peter is put on trial for murder, and convicted. But in that time, Superman has been gathering evidence that Brent was rubbed out by his underworld rival, Benny Farrel. Superman prevents young Carnahan's execution, and coerces a confession out of Farrel. SPRING TRAINING While playing as a backup pitcher for a major league baseball team, Pep stumbles across an attempt to kill "Fog" Wallace, the team's number one right-hand pitcher. As he investigates deeper, Pep finds out that an old rival of Jim Shaw, the team's coach, wants to ruin his career, whether it be through sabotaging the team's chances at the pennant, or Shaw's own death. Pep, with the help of his teammate Joe Donlin, makes tracks to stop the wicked plot. ESCAPE FROM THE ISLAND In his exploration of the island, Jon Valor discovers the cave where Captain Ruff has hidden more of his treasure. He moves it to a new location. When Ruff's ship returns to the island, Valor climbs aboard while the captain is away, and announces to the remaining crew that he is their new captain.   Meanwhile, Captain Ruff discovers his treasure is missing. He growls that the Black Pirate is still alive, and orders his men back to the ship. THE STOLEN GOLD The Aces land their planes in a sleepy Arizona town, where they are soon arrested on framed-up charges of bank robbery! Gunner Bill escapes incarceration, to seek proof of their innocence. THE INVISIBLE STEAM Tex and his friends head to a small island off the coast of Africa, to investigate the disappearance of three reporters. A mad scientist lives there, and has command of a large number of native spearmen, who capture Tex and company. This scientist has invented an "invisibility steam". He has Tex and Bob and Gargantua thrown into a dungeon. There they meet Inspector Burke, an earlier victim of this Invisibility Steam. Tex helps Burke escape, but doesn't himself get loose. The inspector busts the scientist, and forces him to reveal the antidote for the invisibility, then frees Tex from the dungeon. Insanely, the scientist kills himself, and the secret formula for his Invisibility Steam is lost forever. REVOLUTION IN VERDANIA PART 2 When Clip, and his friend Lieutenant Diaz, are captured by the rebels of South America, they find they share a cell with the president of the Republic of Verdania. Together the three men get the better of their captors and steal a plane, flying back to President Valdez's home. Clip starts to form a plan to stop the rebels once and for all. THE MAGICIAN MURDER Zatara is relaxing at his apartment one evening when the door bursts open and a frightened young lady in an evening gown dashes into the room, pursued by a knife-wielding assassin, and Zatara shrinks him to a tiny size, sets him aside, changes into his tuxedo, and steps out with his attractive visitor on an impromptu date. She is Etta Nolan and has learned that the Gypsy magician, Chalo, has rediscovered the Black Arts of the Old Chaldees, and has murdered his own brother in the process. Chalo wants to silence Etta.   Zatara and Etta go out, to a popular night club. The warm-up act is a Chinese girl magician, Lotus Blossom, who performs some standard tricks, and Zatara whispers to Miss Nolan how they're done. But when a large menacing toad appears from thin air, and Lotus Blossom shrieks and faints, Zatara attempts to banish the toad, to no avail. He quickly ensorcels the audience, averting a panic, causing the diners to believe the toad has vanished, even though it is still visible to him. It is a three-dimensional projection, but from where?   As Zatara is hurrying Etta out of the nightclub, they encounter another magician, John Dokar, who invites them to attend a séance he's holding, that night, at his house on Long Island. Zatara has recently been debunking a series of fake psychic mediums, and expresses his skepticism, but they go along. As they approach Dokar's house, Etta spots Chalo inside, with two other well-dressed magicians, and Zatara confirms this by magically opening the wall. He then puts a spell on Etta, so that Chalo won't recognize her, and introductions are made. Zatara declares that there's no such thing as Black Magic, and that he can duplicate any feat the Chalo can perform.   In the séance room, Chalo again conjures the illusory toad, but Zatara directs his own magic power against Chalo, not the toad, to stymie his projection ability, then Zatara conjures a giant illusory fish to gobble up the toad. He speaks dismissively of "Black Magic" and challenges Chalo to do better. Chalo mixes some chemicals in a big glass bowl, and conjures up the three Witches of Endor. Zatara discerns that this is another projected illusion, and magically takes it over, compelling the "Witches" to boast of Zatanna's skills and knowledge, but Chalo regains control of his own illusion, and uses it to conceal his next move: he steps on a lever that activates an armature that injects a needle into the back of Dokar's leg. Dokar dies. Zatanna drops himself out of the room, into the cellar, and magically examines the house, figures out the trick with the needle, and conceals it with a pall of invisibility. Zatara then integrates himself into the electrical system of the house, and observes everyone inside. Etta is reading and seems safe for the moment; Chalo and the other two men are getting ready to loot Dokor's house. Zatara gets all of Dokar's collected gems out of the house, and gets Etta safely home, then returns to confront the villain.   Chalo, Arko, and the third magician have a brief, losing, magical battle with Zatara, who then forcibly exacts written confessions from them, after which they are conducted to jail.

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